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	<title>Comments for mike says things sometimes</title>
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	<description>omg where am I I AM NOT GOOD WITH COMPUTERS</description>
	<lastBuildDate>Wed, 11 Apr 2012 01:02:38 +0000</lastBuildDate>
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		<title>Comment on On the betrayal of hope in Mass Effect 3&#8242;s endings by Stivi</title>
		<link>http://blueglowy.com/2012/03/20/on-the-betrayal-of-hope-in-mass-effect-3s-endings/comment-page-1/#comment-16036</link>
		<dc:creator>Stivi</dc:creator>
		<pubDate>Wed, 11 Apr 2012 01:02:38 +0000</pubDate>
		<guid isPermaLink="false">http://blueglowy.com/?p=347#comment-16036</guid>
		<description>Really well thought out piece. Some of the choices were illusory in their effects, while others were meatier in their significance, but during the first two games I felt like I was playing my Shepard&#039;s story and no one else&#039;s.

When they reduced the skills development, upped the shooter aspects and kept Shepard mostly away from the places of the first game, I accepted it all. ME2 still felt like a Mass Effect game.

I would have been okay with a surreal ending if it hadn&#039;t been badly cobbled. But the whole &quot;we created the AI Reapers to periodically decimate species advanced enough to find the mass relays and the Citadel, in order to stop them from creating AIs, which no matter what path they follow, always arrive at Daleks&quot; thing was an intellectual betrayal to a series that constitutes some of the best science fiction of the last 20 years.

Also, I was outraged by the renegade decisions in ME3. Unlike other BioWare games, with their infantile choices between knight errant and petty brigand, ME decisions were never about &quot;whether&quot; you would save the universe, but about &quot;how&quot; you would. Because honestly, what kind of ding-dong finds out the known universe has a big target on its back, but would rather spend his time muscling NPCs for a couple extra creds?

I&#039;m big enough to admit that there&#039;s an element of my derision that comes from having my own idea about the Reapers, and I think if people are honest, most of them will have this, too. In the first game, we learn that the mass relays and Citadel preceded the Proteans, that they were dependent on the found technology, and that the Reapers struck quickly and mercilessly. I was POSITIVE from what we learned from the Protean archives that some species with technology far beyond the mass relays had created them to lure growing races into the death trap that is the Citadel. I was POSITIVE the reason for this was that they were abnormally xenophobic and knew that a species who suddenly finds technology far beyond what they can produce will become beholden to it, and complacent. I was POSITIVE that eventually Shepard would find the world of the Reapers&#039; creators, because it would be the only location with what he needs to stop them. And I was POSITIVE that the creators would be long dead from something mundane, like a plague. Shepard would save the universe once and for all from the Reapers, and the lesson of the creators&#039; paranoia and seclusion would not be lost on the spacefaring species.

Maybe you read my ending and thought it was lame, but I&#039;ll bet you think the canon ending is lamer. And I contend that my ending is in line with the theme of the games (no small part of why I was so confident it would be the canon ending).

In BioWare&#039;s version, the creators are apparently the first species to allow their (C-list) philosophers to make the decisions, instead of the politicians and generals. We may not always agree with our leaders, and I know it&#039;s long been fashionable to have a casual, amorphous distrust of them, but it&#039;s better than having George Lucas running the country.</description>
		<content:encoded><![CDATA[<p>Really well thought out piece. Some of the choices were illusory in their effects, while others were meatier in their significance, but during the first two games I felt like I was playing my Shepard&#8217;s story and no one else&#8217;s.</p>
<p>When they reduced the skills development, upped the shooter aspects and kept Shepard mostly away from the places of the first game, I accepted it all. ME2 still felt like a Mass Effect game.</p>
<p>I would have been okay with a surreal ending if it hadn&#8217;t been badly cobbled. But the whole &#8220;we created the AI Reapers to periodically decimate species advanced enough to find the mass relays and the Citadel, in order to stop them from creating AIs, which no matter what path they follow, always arrive at Daleks&#8221; thing was an intellectual betrayal to a series that constitutes some of the best science fiction of the last 20 years.</p>
<p>Also, I was outraged by the renegade decisions in ME3. Unlike other BioWare games, with their infantile choices between knight errant and petty brigand, ME decisions were never about &#8220;whether&#8221; you would save the universe, but about &#8220;how&#8221; you would. Because honestly, what kind of ding-dong finds out the known universe has a big target on its back, but would rather spend his time muscling NPCs for a couple extra creds?</p>
<p>I&#8217;m big enough to admit that there&#8217;s an element of my derision that comes from having my own idea about the Reapers, and I think if people are honest, most of them will have this, too. In the first game, we learn that the mass relays and Citadel preceded the Proteans, that they were dependent on the found technology, and that the Reapers struck quickly and mercilessly. I was POSITIVE from what we learned from the Protean archives that some species with technology far beyond the mass relays had created them to lure growing races into the death trap that is the Citadel. I was POSITIVE the reason for this was that they were abnormally xenophobic and knew that a species who suddenly finds technology far beyond what they can produce will become beholden to it, and complacent. I was POSITIVE that eventually Shepard would find the world of the Reapers&#8217; creators, because it would be the only location with what he needs to stop them. And I was POSITIVE that the creators would be long dead from something mundane, like a plague. Shepard would save the universe once and for all from the Reapers, and the lesson of the creators&#8217; paranoia and seclusion would not be lost on the spacefaring species.</p>
<p>Maybe you read my ending and thought it was lame, but I&#8217;ll bet you think the canon ending is lamer. And I contend that my ending is in line with the theme of the games (no small part of why I was so confident it would be the canon ending).</p>
<p>In BioWare&#8217;s version, the creators are apparently the first species to allow their (C-list) philosophers to make the decisions, instead of the politicians and generals. We may not always agree with our leaders, and I know it&#8217;s long been fashionable to have a casual, amorphous distrust of them, but it&#8217;s better than having George Lucas running the country.</p>
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		<title>Comment on On the betrayal of hope in Mass Effect 3&#8242;s endings by Ian Too</title>
		<link>http://blueglowy.com/2012/03/20/on-the-betrayal-of-hope-in-mass-effect-3s-endings/comment-page-1/#comment-15431</link>
		<dc:creator>Ian Too</dc:creator>
		<pubDate>Wed, 21 Mar 2012 10:36:26 +0000</pubDate>
		<guid isPermaLink="false">http://blueglowy.com/?p=347#comment-15431</guid>
		<description>Thanks for this.

Forewarned, I finished the story for the first time last night, so wasn&#039;t as upset as I would have been.

For me the ending is more than anything else, hollow.

In my game, the Quarians were exterminated because I chose to protect Legion and facilitate the upgrade of the Geth. I was able to stomach this because I was fulfilling a promise, which undermines the &#039;Starchild&#039;s&#039; bald assertion that organics and synthetics are doomed to conflict.

David Hume&#039;s critique of induction proves that the &#039;Starchild&#039;s&#039; assertion is unjustified: Just because a situation has always pertained in the past, doesn&#039;t mean it will always do so in the future. There is no amount of experience which can overcome this flaw in inductive logic.

Bertrand Russell tells of the chicken who always ran to the farmer because the man bought food; an assumption which was quite right until the very last time.

The &#039;Starchild&#039;s&#039; stance is nothing short of a totalitarian assertion of &#039;this is the way it is, get used to it&#039; and as I said above, an unjustified one.

I (inadvertently) sacrificed the Quarians precisely to preserve the promise of a better future where conflicts can be resolved; that is after all, how the new races were using the citadel.

The &#039;Starchild&#039; was in a position where &#039;he&#039; could see that &#039;he&#039; was wrong. Shepherd should have been able to show &#039;him&#039; that.

Thanks again.

PS: I&#039;ve placed &#039;Starchild&#039; in quotes because I dislike it being referred to in this way. At the end of 2001: A Space Odyssey, a starchild is created. It is far more benign creature, so I don&#039;t like the association.</description>
		<content:encoded><![CDATA[<p>Thanks for this.</p>
<p>Forewarned, I finished the story for the first time last night, so wasn&#8217;t as upset as I would have been.</p>
<p>For me the ending is more than anything else, hollow.</p>
<p>In my game, the Quarians were exterminated because I chose to protect Legion and facilitate the upgrade of the Geth. I was able to stomach this because I was fulfilling a promise, which undermines the &#8216;Starchild&#8217;s&#8217; bald assertion that organics and synthetics are doomed to conflict.</p>
<p>David Hume&#8217;s critique of induction proves that the &#8216;Starchild&#8217;s&#8217; assertion is unjustified: Just because a situation has always pertained in the past, doesn&#8217;t mean it will always do so in the future. There is no amount of experience which can overcome this flaw in inductive logic.</p>
<p>Bertrand Russell tells of the chicken who always ran to the farmer because the man bought food; an assumption which was quite right until the very last time.</p>
<p>The &#8216;Starchild&#8217;s&#8217; stance is nothing short of a totalitarian assertion of &#8216;this is the way it is, get used to it&#8217; and as I said above, an unjustified one.</p>
<p>I (inadvertently) sacrificed the Quarians precisely to preserve the promise of a better future where conflicts can be resolved; that is after all, how the new races were using the citadel.</p>
<p>The &#8216;Starchild&#8217; was in a position where &#8216;he&#8217; could see that &#8216;he&#8217; was wrong. Shepherd should have been able to show &#8216;him&#8217; that.</p>
<p>Thanks again.</p>
<p>PS: I&#8217;ve placed &#8216;Starchild&#8217; in quotes because I dislike it being referred to in this way. At the end of 2001: A Space Odyssey, a starchild is created. It is far more benign creature, so I don&#8217;t like the association.</p>
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		<title>Comment on Mass Effect 3&#8211;How 5 minutes killed a universe and trust in a studio by Saga Studios</title>
		<link>http://blueglowy.com/2012/03/19/mass-effect-3how-5-minutes-killed-a-universe-and-trust-in-a-studio/comment-page-1/#comment-15412</link>
		<dc:creator>Saga Studios</dc:creator>
		<pubDate>Tue, 20 Mar 2012 23:28:47 +0000</pubDate>
		<guid isPermaLink="false">http://blueglowy.com/?p=345#comment-15412</guid>
		<description>Yea, its amazing, an amazing let down. Story in me2 sucked, story in me3 even worse, but i could handle it. I could even handle how they lied that ur choices would change the game aka rachi queen, yet still in there just some other rachi, or cure for the genophase lol cant spell, could handle how ur choices didnt really affect the story that much as they said it would. I could handle that. Sucked that u never got to deal with harbinger directly, talk to him, that was such a waste building him up in me2 no effect, from him in me3 at all that sucked, but i could deal with that. Until star child. Endings suck, look at the light show, just a tidbit diffrent in each one,pretty much all the same, major let down. noclourse. Wtf is joker doing with the rest of the squad at the end? Relays destoryed...stupid. I thought the reapers were each a nation, turns out thats a lie kinda, what r they slaves to star child. horrible writing if u ask me, crucible? Wtf kinda weapon is that, who made it, how does it kill the reapers, wait we need to connect it to the cidtial...destory everything u guys built. I dont blame the fans for wanting a new ending or for them wanting there money back. choices would matter, yea rite, not. You get 16 endings...3 endings pretty much all the same...expect the light show. Disapointed. bioware use to be good, use to be... Now there like squareenix, a dying studio. Sqaureenix use to be good, when they were squaresoft, before the merger they were great, after the merger, quality went way down hill. Same could be said about bioware now. Me1 great, few glitches, combat was so so, good story, than me2 came and it was over all a good game, someways better than the first someways not. Me3 the worst of all, does it ruin the trilogy? As of rite now, yes it does, unless they fix it. Will i buy another bioware game? Yes if they fix me3, if they do not, forget it, heck ea is worse than activison after all, ea all hype about there games and when they finally come out, you find out how much they suck. Bioware coudl at least say there sorry, but no. Wonder how there damage control is doin with all these complaints? Me3 let down of the year. heck i hate sega, but i think i trust them more than bioware now and square. Still waiting on shenmue 3</description>
		<content:encoded><![CDATA[<p>Yea, its amazing, an amazing let down. Story in me2 sucked, story in me3 even worse, but i could handle it. I could even handle how they lied that ur choices would change the game aka rachi queen, yet still in there just some other rachi, or cure for the genophase lol cant spell, could handle how ur choices didnt really affect the story that much as they said it would. I could handle that. Sucked that u never got to deal with harbinger directly, talk to him, that was such a waste building him up in me2 no effect, from him in me3 at all that sucked, but i could deal with that. Until star child. Endings suck, look at the light show, just a tidbit diffrent in each one,pretty much all the same, major let down. noclourse. Wtf is joker doing with the rest of the squad at the end? Relays destoryed&#8230;stupid. I thought the reapers were each a nation, turns out thats a lie kinda, what r they slaves to star child. horrible writing if u ask me, crucible? Wtf kinda weapon is that, who made it, how does it kill the reapers, wait we need to connect it to the cidtial&#8230;destory everything u guys built. I dont blame the fans for wanting a new ending or for them wanting there money back. choices would matter, yea rite, not. You get 16 endings&#8230;3 endings pretty much all the same&#8230;expect the light show. Disapointed. bioware use to be good, use to be&#8230; Now there like squareenix, a dying studio. Sqaureenix use to be good, when they were squaresoft, before the merger they were great, after the merger, quality went way down hill. Same could be said about bioware now. Me1 great, few glitches, combat was so so, good story, than me2 came and it was over all a good game, someways better than the first someways not. Me3 the worst of all, does it ruin the trilogy? As of rite now, yes it does, unless they fix it. Will i buy another bioware game? Yes if they fix me3, if they do not, forget it, heck ea is worse than activison after all, ea all hype about there games and when they finally come out, you find out how much they suck. Bioware coudl at least say there sorry, but no. Wonder how there damage control is doin with all these complaints? Me3 let down of the year. heck i hate sega, but i think i trust them more than bioware now and square. Still waiting on shenmue 3</p>
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		<title>Comment on On the betrayal of hope in Mass Effect 3&#8242;s endings by Tyler</title>
		<link>http://blueglowy.com/2012/03/20/on-the-betrayal-of-hope-in-mass-effect-3s-endings/comment-page-1/#comment-15407</link>
		<dc:creator>Tyler</dc:creator>
		<pubDate>Tue, 20 Mar 2012 19:38:44 +0000</pubDate>
		<guid isPermaLink="false">http://blueglowy.com/?p=347#comment-15407</guid>
		<description>I applaud you sir!</description>
		<content:encoded><![CDATA[<p>I applaud you sir!</p>
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		<title>Comment on Shadow Copy Failures by Alejandro</title>
		<link>http://blueglowy.com/2008/05/13/shadow-copy-failures/comment-page-1/#comment-8365</link>
		<dc:creator>Alejandro</dc:creator>
		<pubDate>Fri, 01 Jul 2011 15:56:08 +0000</pubDate>
		<guid isPermaLink="false">http://blueglowy.com/?p=103#comment-8365</guid>
		<description>Muchas gracias!!!!, Funciona a la perfeccion ahora</description>
		<content:encoded><![CDATA[<p>Muchas gracias!!!!, Funciona a la perfeccion ahora</p>
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		<title>Comment on Miro sucks ass by Peter</title>
		<link>http://blueglowy.com/2008/01/15/miro-sucks-ass/comment-page-1/#comment-585</link>
		<dc:creator>Peter</dc:creator>
		<pubDate>Tue, 09 Mar 2010 19:41:00 +0000</pubDate>
		<guid isPermaLink="false">http://blueglowy.com/2008/01/15/miro-sucks-ass/#comment-585</guid>
		<description>Total crap. I uninstalled it, and something remains behind, constantly trying to change my start up page every time I go on line. I have enough blockers to keep it from happening, but it tries multiple times at start up. For the first five minutes, my screen is nothing but pop ups telling me it tried again and was stopped. Once, for giggles and shits, I allowed it to change the start up page..... It still kept trying. And their help line link is a dead page.... F&#039;ing Sux.</description>
		<content:encoded><![CDATA[<p>Total crap. I uninstalled it, and something remains behind, constantly trying to change my start up page every time I go on line. I have enough blockers to keep it from happening, but it tries multiple times at start up. For the first five minutes, my screen is nothing but pop ups telling me it tried again and was stopped. Once, for giggles and shits, I allowed it to change the start up page&#8230;.. It still kept trying. And their help line link is a dead page&#8230;. F&#8217;ing Sux.</p>
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		<title>Comment on Shadow Copy Failures by Corey</title>
		<link>http://blueglowy.com/2008/05/13/shadow-copy-failures/comment-page-1/#comment-395</link>
		<dc:creator>Corey</dc:creator>
		<pubDate>Thu, 07 Jan 2010 16:51:37 +0000</pubDate>
		<guid isPermaLink="false">http://blueglowy.com/?p=103#comment-395</guid>
		<description>Problem solved!  Thanks for the post.</description>
		<content:encoded><![CDATA[<p>Problem solved!  Thanks for the post.</p>
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		<title>Comment on embarq&#8217;s epic fail by Joey</title>
		<link>http://blueglowy.com/2009/10/12/embarqs-epic-fail/comment-page-1/#comment-239</link>
		<dc:creator>Joey</dc:creator>
		<pubDate>Mon, 19 Oct 2009 14:52:26 +0000</pubDate>
		<guid isPermaLink="false">http://blueglowy.com/2009/10/12/embarqs-epic-fail/#comment-239</guid>
		<description>Michael,

Sorry you had trouble with our DSL.  Hopefully it&#039;s not too late to help.  I&#039;ll be glad to offer my help.  Just send me an email with your phone number and I&#039;ll check things out for you.  EMBARQ_Joey@embarq.com.

Thanks,

Joey H.
EMBARQ Customer Outreach
reachout@embarq.com</description>
		<content:encoded><![CDATA[<p>Michael,</p>
<p>Sorry you had trouble with our DSL.  Hopefully it&#8217;s not too late to help.  I&#8217;ll be glad to offer my help.  Just send me an email with your phone number and I&#8217;ll check things out for you.  <a href="mailto:EMBARQ_Joey@embarq.com">EMBARQ_Joey@embarq.com</a>.</p>
<p>Thanks,</p>
<p>Joey H.<br />
EMBARQ Customer Outreach<br />
<a href="mailto:reachout@embarq.com">reachout@embarq.com</a></p>
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		<title>Comment on Contacts Missing in Outlook 2003 by Greg</title>
		<link>http://blueglowy.com/2008/08/06/contacts-missing-in-outlook-2003/comment-page-1/#comment-211</link>
		<dc:creator>Greg</dc:creator>
		<pubDate>Sun, 06 Sep 2009 19:24:40 +0000</pubDate>
		<guid isPermaLink="false">http://blueglowy.com/?p=140#comment-211</guid>
		<description>Thanks for the assistance. Worked like a charm.</description>
		<content:encoded><![CDATA[<p>Thanks for the assistance. Worked like a charm.</p>
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		<title>Comment on Weight management progress by Michelle (Yer Sis)</title>
		<link>http://blueglowy.com/2009/02/26/weight-management-progress/comment-page-1/#comment-73</link>
		<dc:creator>Michelle (Yer Sis)</dc:creator>
		<pubDate>Sat, 07 Mar 2009 07:32:46 +0000</pubDate>
		<guid isPermaLink="false">http://blueglowy.com/2009/02/26/weight-management-progress/#comment-73</guid>
		<description>Congrats on the weight loss thing!  I&#039;m write there with ya.  I&#039;m losing &quot;slowly&quot; as well, and I&#039;m okay with that.  I&#039;ve lost 17.2 lbs in 6 weeks (yea!).  Next time Dad and Sue see us, they won&#039;t recognize us =]</description>
		<content:encoded><![CDATA[<p>Congrats on the weight loss thing!  I&#8217;m write there with ya.  I&#8217;m losing &#8220;slowly&#8221; as well, and I&#8217;m okay with that.  I&#8217;ve lost 17.2 lbs in 6 weeks (yea!).  Next time Dad and Sue see us, they won&#8217;t recognize us =]</p>
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